The story behind Avalon
Let us take you back in time for a moment. Back to the '90s. A time of dial-up internet, 8-bit and 16-bit computers, chunky CRT monitors, and the two of us — brothers and MSX enthusiasts — working on the RPG Avalon…
Between 1996 and 1998, we — brothers Jeroen (b. 1979) and Bowie Derwort (b. 1982) — worked on the original DOS version of Avalon. We both still lived with our parents; Jeroen had the attic room, Bowie the floor below. Especially on weekends, we'd constantly run up and down the stairs to show each other the latest additions. “Check out what I just programmed!” or “Look at my latest monster!”
Let's be honest: it wasn't always fun and games. There were stretches where motivation was nowhere to be found. But thanks to a good dose of discipline (and probably because we kept pushing each other) we always picked it back up. And it paid off: in 2000, Avalon won the coveted ZDNet Award for Best Shareware Strategy Game, and has been downloaded over 200,000 times!
Pixel art before it was cool
Avalon was definitely not our first project together, but it was our very first game for PC/DOS. We drew our inspiration from legendary MSX games like SD Snatcher (one of the lesser-known masterpieces by famed Konami game designer Hideo Kojima), Pumpkin Adventure, Ys III, and Dragon Slayer VI. Even though PCs could already handle higher resolutions back then, we deliberately took a step back. We chose a lower resolution with thick, square pixels to evoke that wonderful nostalgic feeling. In a way, we were making “pixel art” on purpose, at a time when that was still just the norm!
Soundtrack
The music in Avalon was composed entirely by us. And the unique part: we used MiG Tracker for it, a DOS music program Jeroen had built himself. It's based on ‘Moonblaster’, a program for MSX computers. In the Legacy Edition, alongside the MP3 versions, you can still listen to the original MiG Tracker versions. Although for this new release we did run the audio through the car wash. Now it sounds just as epic as it did in our heads back then. Listen to the soundtrack.
Teenagers, family, and nuclear weapons
Avalon is full of characters whose names were inspired by our friends and family. Ever run into the alien Esor Amreh? Reverse that name and you get Rose Herma — our parents' first names!
For the Legacy Edition we improved the game design in a number of places. We tried to preserve that typical '90s feel while bringing it a little more up to date at the same time. We also had some second thoughts about a few of our old choices. Things that seem brilliant to you as a 16-year-old look a little different years later. Take the nuclear bomb we put in the game as an item. We thought it was hilarious back then. What happens when you use it? Everything dies. Including you, the player. Ah well — we left it in. It's part of the charm.
The magic
Over the years, we'd occasionally get feedback from people who had thoroughly enjoyed playing Avalon. Reviews like that mean a lot to us, and they've been an important source of motivation for us both.
So we hope that when you boot up Avalon Legacy Edition, you'll feel that pure, typical '90s game feeling again, even if just for a moment. The simplicity, the atmosphere and the magic of back then are something really special. That's exactly what we want to pass on to you with this Legacy Edition.
Have fun playing!
Jeroen & Bowie Derwort
Seven Mages



Three screenshots from the original 1998 DOS version.